A = Intersect(xAxis, yAxis)
T = Point(xAxis)
c = Circle(T, A)
d = Circle(A, T)
B_1 = Intersect(c, d, 2.0)
a_1 = Ray(B_1, A)
b_1 = Ray(B_1, T)
C, D = Intersect(d, a_1)
E, F = Intersect(c, b_1)
e = Segment(D, F)
f = Circle(D, E, F)
B = Intersect(f, g, 2.0)
a = Segment(A, T)
b = Segment(T, B)
Text1: "Goldener\quad Schnitt: \quad a/b \approx" + (a / b)