Astroide zeigen

Hüllkurve zeigen

Rollkurve zeigen

Astroide zeigen

A = Point(xAxis)
c = Circle(A, 4.0)
B, C = Intersect(c, yAxis)
b = Segment(A, C)
d = Segment(B, A)
a = CurveCartesian(3.0 * cos(t) + cos(3.0 * t), 3.0 * sin(t) - sin(3.0 * t), t, 0.0, 6.28)
M = Intersect(xAxis, yAxis)
e = Circle(M, 4.0)
f = Circle(M, 3.0)
P = Point(f)
g = Circle(P, 1.0)
h = Segment(M, P)
F = Point(xAxis)
α = Angle(F, M, P)
rt: (cos(-(3.0) * α), sin(-(3.0) * α))
P_1: P + rt
u = Vector(P, P_1)
i = false
j = false
k = false
l = CurveCartesian(4.0 * cos(t)^(3.0), 4.0 * sin(t)^(3.0), t, 0.0, 6.28)
m = true